Guide to Computer Animation / Kuperberg, Marcia.

  • 1st edition
  • Focal Press 2012
Physical description
264 p.
  • 9781136134852
  • 9780240516714
  • 9781136134852
  • Reproduction available: Electronic reproduction. Boston, MA : Safari, Available via World Wide Web. 2002.
  • Mode of access: World Wide Web.
  • Made available through: Safari, an O’Reilly Media Company.
  • Online resource; Title from title page (viewed November 12, 2012)
  • Electronic books.
  • text
  • English


  • Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

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